The SEGA Thread: This thread does what Nintendon't

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Dr. Zoidberg
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Re: The SEGA Thread: This thread does what Nintendon't

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Recorded with KEGA Fusion.

This hack completely replaces the original engine, adding performance improvements and new features, as well as missing levels from the Jaguar port.

Multi-region, supports both PAL and NTSC.

Smoother yet faithful gameplay.

New PSX-like title screen.

Rendering has been spread across both SH2 processors for better speed.

User input is processed at 30FPS, while game logic runs at 15FPS.

Low (two pixel modes) 128×144, 128×160, 160×180 and high detail 224×128, 252×144 video modes.

Selecting between no music, VGM FM music, or playing music from attached Sega CD (requires Sega CD in addition to 32X).

Stereo panning for game sounds.

Save ram support - keeps track of finished levels, health, armor, weapons and ammo - eight save slots as well as an auto-save at the end of each level.

Includes Saxman’s 24 Level Expansion pack.

Restores sprite directions from the Jaguar version as well as in-fighting between monsters.

Level fixes courtesy of Wavy.

Spectres look the way they did in the original PC version.

Jaguar Doom HUD assets.

Three drawing modes: the regular sector based lighting (although it’s better than the original Doom 32X in that sprites also use this lighting, no more 100% bright sprites!), “potato” mode which doesn’t texture floors or ceilings for slightly better speed, or the original Doom fading light rendering (which is just a smidgen slower and looks a little muddy given the fifteen bit palette of the 32X).

‘Always run’ option.

Support for three-button and six-button pads, as well as the Sega mouse. You can choose how to map the primary three buttons in the menu.

Verified as working on Kega Fusion 3.64, a Model 2 Genesis + Model 2 CD + launch 32X, a CDX + 32X, with a NeoFlash NeoMyth MD and the V1 Mega EverDrive, and also with Mega EverDrive Pro.

PATCH DOWNLOAD: https://www.romhacking.net/hacks/6269/

ROM already patched: shorturl.at/vCLU0

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melancholy
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Re: The SEGA Thread: This thread does what Nintendon't

Post by melancholy »

Oh man, that’s awesome. I’ll have to throw that on my flash cart.

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Re: The SEGA Thread: This thread does what Nintendon't

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I love you Mega Drive!

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Re: The SEGA Thread: This thread does what Nintendon't

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pixel
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Re: The SEGA Thread: This thread does what Nintendon't

Post by pixel »

I'll have to give Generations another go, I don't think I've played it much since 2011. I also remember having a PC that could barely run the damned thing :olol: that was embarrassing

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Re: The SEGA Thread: This thread does what Nintendon't

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Alex Kidd! ❤️







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Re: The SEGA Thread: This thread does what Nintendon't

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melancholy
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Re: The SEGA Thread: This thread does what Nintendon't

Post by melancholy »

It’s looking…well, I’d say good, but it’s probably because it doesn’t look like a Sonic game at all.

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Re: The SEGA Thread: This thread does what Nintendon't

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It looks more like BOTW than Sonic.

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ian
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Re: The SEGA Thread: This thread does what Nintendon't

Post by ian »

Dr. Zoidberg wrote: Fri Dec 10, 2021 5:41 pm It looks more like BOTW than Sonic.
I didn't make the connection, but holy fuck you are right!
From the Octorok chasing sonic underground, to Zelda's voice in his head telling him he must save Hyrule.
From the Towers in the distance and ruined buildings to the looking off a cliff at the scenery.
And then the calamity ganon/guardian err eggman at the end.

HOLY SHIT, this will be the best and indeed only good sonic since Sonic Advance 3. Problem is I've already played BOTW... like. A LOT!
If I should Die Hard Arcade before I Alan Wake.
PREY the Lords of Lore my Soul Calibur to Take
-Two Interactive.

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Re: The SEGA Thread: This thread does what Nintendon't

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Re: The SEGA Thread: This thread does what Nintendon't

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Re: The SEGA Thread: This thread does what Nintendon't

Post by Dr. Zoidberg »

Sega are releasing a new Astro City Mini. This one has a vertical screen and comes with a bunch of shooters.


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Re: The SEGA Thread: This thread does what Nintendon't

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The shmup special edition eh?

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Re: The SEGA Thread: This thread does what Nintendon't

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Re: The SEGA Thread: This thread does what Nintendon't

Post by Stormwatch »

Sonic just got ported to the Commodore 64. :whatthe:

https://csdb.dk/release/index.php?id=212190
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Dr. Zoidberg
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Re: The SEGA Thread: This thread does what Nintendon't

Post by Dr. Zoidberg »

It does look cool. A port of the Master System version that uses the REU.

https://www.lemon64.com/forum/viewtopic.php?t=78945

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Re: The SEGA Thread: This thread does what Nintendon't

Post by Hawq »

dang forgot I shouda stuck it here instead of the retro thread yesterday, ah well guess it makes 2 chance for it to be seen played

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Re: The SEGA Thread: This thread does what Nintendon't

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