The Super Mario Thread

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Dr. Zoidberg
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Re: The Super Mario Thread

Post by Dr. Zoidberg » Mon May 04, 2020 1:10 pm

Mods galore are going to come out for it.


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Skynet
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Re: The Super Mario Thread

Post by Skynet » Mon May 04, 2020 6:15 pm

Neat!

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Re: The Super Mario Thread

Post by pixel » Tue May 05, 2020 12:37 am

I want someone to create a game box for Mario 64 PC :olol:

Image

Also, will this work with my Gravis Gamepad Pro??

Image

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Re: The Super Mario Thread

Post by pixel » Tue May 05, 2020 12:39 am

But seriously, it would be cool if someone can get this running on a 1996-era machine

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Re: The Super Mario Thread

Post by Dr. Zoidberg » Tue May 05, 2020 1:26 am

pixel wrote:
Tue May 05, 2020 12:39 am
But seriously, it would be cool if someone can get this running on a 1996-era machine
Saw this at NeoGAF:
Someone also made a Windows 95 build using DirectX "for the luls" which I tried out a few weeks ago.

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Re: The Super Mario Thread

Post by pixel » Tue May 05, 2020 1:51 am

Dr. Zoidberg wrote:
Tue May 05, 2020 1:26 am
pixel wrote:
Tue May 05, 2020 12:39 am
But seriously, it would be cool if someone can get this running on a 1996-era machine
Saw this at NeoGAF:
Someone also made a Windows 95 build using DirectX "for the luls" which I tried out a few weeks ago.
:rofl: I hope someone releases a compiled version someday

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Dr. Zoidberg
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Re: The Super Mario Thread

Post by Dr. Zoidberg » Tue May 05, 2020 11:55 am


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Re: The Super Mario Thread

Post by pixel » Wed May 06, 2020 12:49 am

Looks awesome, although some of the lighting is creeping into 2007-era bloom. I'm getting some Twilight Princess vibes here :olol: But it's cool nonetheless and will only look better with some refinement and upscaled textures.

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Re: The Super Mario Thread

Post by pixel » Wed May 13, 2020 2:10 pm


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Re: The Super Mario Thread

Post by melancholy » Wed May 13, 2020 2:27 pm

We need hacks ported to this immediately. I would have actually played Cursed Castles more had I had free camera control.

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Re: The Super Mario Thread

Post by pixel » Thu May 14, 2020 11:46 am

It might be possible to compile ROM hacks with SM64PC. I looked at the instructions and it needs a ROM to gather all of the resources, so I wonder what happens if you used a ROM hack instead of a stock ROM? I don't know, because I couldn't get MSYS2 to work in Windows 10 :olol:

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Re: The Super Mario Thread

Post by Dr. Zoidberg » Fri May 15, 2020 1:34 am


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Re: The Super Mario Thread

Post by pixel » Fri May 15, 2020 3:05 am

Yes yes yes yes yes yes, that first scene is awesome


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Re: The Super Mario Thread

Post by melancholy » Fri May 15, 2020 5:13 am

I hope the combat is better. I liked Color Splash a lot, but the battles felt like they wanted a chance to fix Sticker Star’s combat. Also, that origami is fantastic.

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Dr. Zoidberg
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Re: The Super Mario Thread

Post by Dr. Zoidberg » Tue Jun 02, 2020 5:03 pm


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Re: The Super Mario Thread

Post by pixel » Thu Jun 04, 2020 12:32 am

The draw distance mod is great, the pop ins have been the big thing I've noticed while playing the PC port.

HD textures, though, always look like a set of mismatched generic assets from other games. I think I'll stick to filters to upscale original textures and not replace them.

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Re: The Super Mario Thread

Post by Dr. Zoidberg » Mon Jul 06, 2020 12:07 am

New Super Mario 64 PC mods add retro HD models, fix Mario’s HD model head glitch

Back in May, we informed you about the release of a native DX12 version of Super Mario 64 for the PC that is available for download. And today, we are happy to report that there are some new mods that you can use with it.

The first mod adds new retro HD models for a number of objects. This is something that a lot of Super Mario 64 fans will find interesting. After all, it will improve the game’s graphics and will retain its original art style.



The second mod features a fix for Mario’s HD model head glitch. This glitch occurred when using the HD model for Mario alongside the 60fps patch. Thus, we suggest downloading if you already use these two mods.



The third mod is Hypatia’s Mario Craft 64. This texture pack adds new HD textures for a papel craft look.



Lastly, here is a video showing you how to compile Super Mario 64 PC Port using a GUI.



As always, we won’t be linking directly to the unofficial PC version of Super Mario 64. Still, I’m pretty sure that by now most of you have figured out how to download it. We won’t also allow comments with pirated content, so you’ve been warned.

Source: DSOG

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Re: The Super Mario Thread

Post by pixel » Tue Jul 14, 2020 2:51 am


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Re: The Super Mario Thread

Post by Skynet » Tue Jul 14, 2020 5:44 pm

That's awesome, but looks like it would be a pain in the ass after a while :olol:

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Re: The Super Mario Thread

Post by pixel » Wed Jul 15, 2020 1:21 am

I'd be puking by the time I got the first 8 power stars

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